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Great Ideas: Student-driven Technology-Enhanced Personalised Learning Showcase (STEPS)!

A student competition organised by University of the Philippines Diliman

The Great Ideas: Student-driven Technology-Enhanced Personalised Learning Showcase (STEPS) is an undergraduate student competition aimed at highlighting innovative ways students integrate technology to personalise their learning experiences. Participants will submit short videos demonstrating creative and effective uses of technology in their educational journey. The competition fosters self-directed learning, innovation, and peer knowledge-sharing.

​​Purpose
 

In the rapidly evolving landscape of education, technology plays a pivotal role in shaping personalised learning experiences. With the growing accessibility of digital tools, students are no longer limited to traditional classroom instruction; instead, they have the opportunity to customize their learning journeys in ways that best suit their individual needs, learning styles, and goals.
 

Technology-enhanced learning enables students to break free from rigid educational structures by leveraging tools such as adaptive learning platforms, Al-driven tutors, collaborative digital workspaces, and immersive virtual or augmented reality experiences. These innovations allow students to engage with content more interactively, track their own progress with real-time feedback, and personalise their study strategies based on data-driven insights. Moreover, students can harness open educational resources, online courses, and peer-to-peer learning networks to enhance their understanding beyond what is offered in traditional curricula.
 

Traditionally, educators and institutions have led the implementation of technology­ enhanced learning. However, students themselves are emerging as key drivers of innovation, demonstrating creativity in designing their own personalised learning methods. From utilising Al-driven study assistants and creating digital portfolios to developing interactive simulations or gamified learning tools, students are finding novel ways to integrate technology into their education in meaningful ways.

 

To encourage and recognise student-driven innovation in personalised learning, University of the Philippines Diliman (UPD) is holding an undergraduate student competition: Great Ideas: Student-driven Technology-Enhanced Personalised learning Showcase (STEPS). This competition will serve as a platform for students to demonstrate how they have creatively integrated technology to enhance their learning experiences. Through a short video submission, participants will have the opportunity to highlight their innovative approaches, fostering a culture of self-directed learning and knowledge-sharing among peers. By showcasing these unique implementations, UPD aims to inspire more students to explore the potential of technology in transforming their own educational journeys.

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Eligibility:

  • Open to undergraduate students from AUN-TEPL member universities (https://www.auntepl.com/members-list).

  • Submissions may be individual or team-based (up to 3 members).

  • Only one submission per individual or team.
     

Submission Requirements:

  • Create a short video (max 3 minutes, English with subtitles preferred).

  • Upload the video to YouTube (unlisted or public).

  • Provide a 100-word summary highlighting key points in your video.

  • Submit through the official competition submission form.

  • Deadline: September 1, 2025, 23:59 GMT+8.
     

Content Requirements:

  • Clearly articulate the learning challenge(s) or difficulties that prompted the adoption of a specific technology. These may include difficulties with comprehension, retention, engagement, motivation, or accessing resources.

  • Share the background and context behind the adoption of the technology. Was it introduced by an instructor, recommended by peers, or independently discovered and explored?

  • Describe in detail how the technology was adapted or personalized to meet the student's specific learning goals and preferences. Explain the creative or strategic steps taken to make the tool more effective for personal use.

  • Demonstrate the impact of the technology on learning outcomes, processes, or motivation. Support this with relevant evidence such as progress comparisons, performance data, user logs, or reflective insights.

  • Discuss lessons learned, unexpected discoveries, or challenges encountered during the use of the technology.

  • Provide insights on potential future enhancements or how the approach could be scaled or applied to other learning contexts.

  • Entries can cover (but are not limited to) the following:

    • Al-Powered Study Assistant: A student demonstrates how they use an Al-powered chatbot or tutor to generate personalized study plans, answer questions, and reinforce learning through interactive feedback.

    • Digital Learning Portfolio: A student presents a structured online portfolio documenting their learning journey, integrating multimedia elements like videos, infographics, and interactive notes.

    • Gamified Learning System: A student showcases a game-based approach to learning a complex subject, integrating quizzes, points, and rewards to improve motivation and engagement.

    • Custom-Built Learning Automation: A student explains how they created scripts, macros, or automation tools to streamline their study process, such as summarizing notes or scheduling learning reminders.

    • Collaborative Learning with Digital Tools: A student details their creative use of shared digital workspaces (e.g., Notion, Miro, Google Docs, Padlet) to collaborate effectively with peers and track progress.

  • Submissions should be visually and narratively engaging. Participants are encouraged to use visuals, screen recordings, infographics, animations, or other creative media to enhance their storytelling.
    The presentation should follow a clear and logical structure, effectively guiding viewers through the learning context, the technology used, its personalization, and its impact.
    Creativity in the delivery style, visual design, and overall aesthetics is encouraged, as long as it supports rather than distracts from the message.

  • All video submissions must contain original ideas. Please avoid using copyrighted content such as music, images, or videos, unless proper attribution is provided.
     

Judging Criteria:

  • Innovation & Creativity  (30%): Originality and  personalization.

  • Impact on Learning (30%): Clear evidence of improved learning outcomes.

  • Clarity & Presentation (30%): Structured, engaging, and visually effective.

  • Reflection & Insights (10%): Thoughtful consideration of experiences and future improvements.

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Prizes & Recognition:

  • Top five entries will each receive :Pl0,000 (~USD175).

  • Winners will be given a choice of how they would like to receive their cash prize, depending on the available digital services in their country. Options may include:

    • Philippines: GCash, Maya

    • Brunei: Wise, PayPal

    • Singapore: PayPal, Amazon, Grab

    • Thailand: Wise

    • Malaysia: Wise, PayPal, Grab

    • Additional methods may be arranged upon coordination with the organizers.

  • All participants receive certificates of participation.

  • Winners announced October 2, 2025, at the 5th AUN-TEPL Symposium 2025 on 2 Oct 2025.

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Chair

Co-leads

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©2025 AUN-TEPL Thematic Network

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